2009年11月25日

番外編(Vol.16) GCOEセミナー

ゲストの講師をお迎えしてのセミナーになります。
※ランチタイムセミナーですので開催時間が定例のセミナーと異なります。
 
Data  : 2009年11月25日(水)12:00-13:00
Place :  【衣笠】立命館大学アート・リサーチセンター 多目的ルーム
(Ritsumeikan University Art Research Center 2F, Kinugasa)
             【BKC】インターネット(Power Live)をご利用ください。
参加無料(予約不要)
Title : "From the Material to the Intangible - Perspectives within Digital Cultural History"
Lecture : Drew Baker(Kings College London・King's Visualisation Lab)

※一般の方もインターネットでセミナーにご参加いただけます。
※インターネットでの参加を希望される方は、kkt27007■lt.ritsumei.ac.jp(■を@に置き換えてください)まで、その旨ご連絡ください(担当、楠井)。
※本拠点研究メンバーですでにID、PWをお持ちの方は連絡は不要です。
※配布資料は開催当日午後より下記のURLからご覧いただけます(期間限定)。
https://www.arc.ritsumei.ac.jp/dhjac/ppt2009/haihusiryo-index.html

発表要旨は、「続きを読む」をご覧下さい。

Abstract : 
  Over the past decade research utilising information technology, once the preserve of science, has become ubiquitous in other academic disciplines as specialist skill sets, the lower cost of computing resources and access to computing resources have become more prevalent. Apart from a few visionaries, the Humanities community has been slow to respond to the potential of the ‘digital revolution’ and conducted traditional research tasks enhanced by new media forms, swapping pen and paper for keyboard and database.
  Pioneering the use of ITC in the humanities is the emerging research area of Digital Cultural History, specifically in the use of virtual worlds. Originally concerned with the recording and preservation of material cultural artefacts within the digital realm and reconstructing environments, structures and artefacts, DCH has undergone a paradigm shift in how such artefacts can be utilised to create new methods and theories of research.
  Paramount to these is the concept that DCH artefacts are not simply another form of recording or illustrations as output of traditional research but are environments and components of a virtual space within which research can be conducted in its own right. This move from ‘reconstruction’ to ‘visualisation’ is subtle but fundamental promoting a highly collaborative multi disciplinary environment for collaboration, cross fertilisation of skills and ideas, and what has been coined ‘cultural collisions’.
  This paper will briefly examine some of the work conducted by King’s Visualisation Lab at King’s College London under this new paradigm and how these projects have challenged and are redefining what Digital Cultural Heritage means within the new frontiers of virtual worlds.

 

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