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Tibia - quests are in-game challenges where a player or group of players solve challenging riddles or puzzles or fight difficult creatures for a special reward. Rewards vary from gold to equipment to items needed for other quests. Some areas of Tibia can only be accessed once a certain quest is completed or started. For example, the Isle of the Kings can only be accessed once the White Raven Monastery Quest has been completed.
All characters start in the tutorial island which was added in 2008, there they can gain some basic knowledge about the game, they can choose to go through the tutorial or continue to Rookgaard. Rookgaard, created in December 1999, is where players learn to play Tibia. Once a character has reached level 8 it can leave Rookgaard, through the Island of Destiny, for the mainland. Once a character leaves Rookgaard it can never return, unless it is lowered to level 5. If this happens characters are completely reset. After the summer update of 2008 two new areas were added to Rookgaard, a tutorial island, and a vocation island. When Tibia was released in 1997, there was only one city and that one city was called Tibia. Since the addition of other cities, the city of Tibia was renamed "Thais", and the name "Tibia" has since come to refer to the name of the main continent.
With expansion to the game over the years, there are now three main continents, five bigger islands, several smaller islands, and 14 cities. The cities include - in order of appearance - "Thais", "Carlin", "Kazordoon", "Ab'Dendriel", "Edron", "Darashia", "Venore", "Ankrahmun", "Port Hope", "Liberty Bay", "Svargrond", "Yalahar", "Farmine" and "Gray Beach". The hunting areas are primarily outside the city walls.