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	<title>利用者:Nwkkkou - 版の履歴</title>
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	<updated>2026-04-04T10:03:23Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
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		<id>https://www.arc.ritsumei.ac.jp/artwiki/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:Nwkkkou&amp;diff=62855061&amp;oldid=prev</id>
		<title>2025年5月7日 (水) 00:00にWikiSysopによる</title>
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		<updated>2025-05-07T00:00:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[http://verismall.com/02_12_37_597.htm Dear] readers, this is going to be the first in a series of few articles which will all have one thing in common: they are technically oriented, so I&amp;#039;d recommend you to have some programming background - otherwise you might find it hard to understand some aspects of this article. I must mention something concerning this and other articles of mine: some content of these articles could be used to create hacking tools and bots. I am aware of this fact, but it is like with all tools: they can be used for good and for bad things. With a hammer you can either build a house or kill your neighbour, then please: do something good for the community and don&amp;#039;t misuse your knowledge!&lt;br /&gt;
Another side note: the entire code you will see in here is written in Delphi XE2. It shouldn&amp;#039;t be hard to port it though.&lt;br /&gt;
In this article I will give you a detailed explanation of the Tibia map format (C++ client).&lt;br /&gt;
&lt;br /&gt;
You can find the map data at &amp;quot;%AppData%TibiaAutomap&amp;quot; for Windows or &amp;quot;~/.tibia/automap&amp;quot; for Linux.&lt;br /&gt;
You will find a hell lot of files inside that folder - this is your automap. The automap is broken down into 256x256 big pieces.&lt;br /&gt;
The file name consists of: &amp;quot;xxxyyyzz.map&amp;quot; where x is the x coordinate, y the y coordinate and z the height of the map piece (7 is the regular ground level, 0 stands for deepest underground and 15 for the topmost floor). These numbers are filled up with zeros. They range from &amp;quot;000000000.map&amp;quot; to &amp;quot;25525515.map&amp;quot;.&lt;br /&gt;
If an area has not been explored yet, the file does not exist. As soon as you visit even a tiniest part of it, the file gets created.&lt;br /&gt;
&lt;br /&gt;
It is actually a really easy system, just the details get a bit tricky:&lt;br /&gt;
&lt;br /&gt;
-65536 bytes: 256x256 bytes, each byte representing 1 visible pixel of the map&lt;br /&gt;
-65536 bytes: 256x256 bytes, each byte representing the walking speed on a specific tile&lt;br /&gt;
-4 bytes: the amount of markers on the map&lt;br /&gt;
The following section appears once for each marker on the map, if there are no markers the file ends here.&lt;br /&gt;
-1 byte: x position&lt;br /&gt;
-1 byte: map tile the marker is on on the x axis&lt;br /&gt;
-2 bytes: blank, they are always zero&lt;br /&gt;
-1 byte: y position&lt;br /&gt;
-1 byte: map tile the marker is on on the y axis&lt;br /&gt;
-2 bytes: blank, they are always zero&lt;br /&gt;
-4 bytes: the image ID of the marker&lt;br /&gt;
-2 bytes: length of the description that follows&lt;br /&gt;
-n bytes: the description of the marker, each byte representing 1 ANSI character, not zero terminated&lt;br /&gt;
&lt;br /&gt;
			&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
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